Alabama
9th-12th GradesState Standards
Citizen of a Digital Culture - Safety, Privacy, and Security
11: Model and demonstrate behaviors that are safe, legal, and ethical while living, learning, and working in an interconnected digital world.
Recognize user tracking methods and hazards. Examples: Cookies, WiFi packet sniffing.
Understand how to apply techniques to mitigate effects of user tracking methods.
Understand the ramifications of end-user license agreements and terms of service associated with granting rights to personal data and media to other entities.
Explain the relationship between online privacy and personal security. Examples: Convenience and accessibility, data mining, digital marketing, online wallets, theft of personal information.
Identify physical, legal, and ethical consequences of inappropriate digital behaviors. Examples: Cyberbullying/harassment, inappropriate sexual communications.
Explain strategies to lessen the impact of negative digital behaviors and assess when to apply them.
12: Describe how sensitive data can be affected by malware and other attacks.
13: Compare various security measures of a computer system. Examples: Usability, security, portability, and scalability.
14: Compare ways to protect devices, software, and data.
Citizen of a Digital Culture - Legal and Ethical Behavior
15: Explain the necessity for the school's Acceptable Use Policy.
16: Identify laws regarding the use of technology and their consequences and implications. Examples: Unmanned vehicles, net neutrality/common carriers, hacking, intellectual property, piracy, plagiarism.
17: Discuss the ethical ramifications of malicious hacking and its impact on society. Examples: Dissemination of privileged information, ransomware.
18: Explain the beneficial and harmful effects that intellectual property laws can have on innovation.
Citizen of a Digital Culture - Digital Identity
19: Prove that digital identity is a reflection of persistent, publicly available artifacts.
20: Evaluate strategies to manage digital identity and reputation with awareness of the permanent impact of actions in a digital world.
Citizen of a Digital Culture - Impact of Computing
21: Explain how technology facilitates the disruption of traditional institutions and services. Examples: Digital currencies, ridesharing, autonomous vehicles, retail, Internet of Things.
22: Research the impact of computing technology on possible career pathways. Examples: Government, business, medicine, entertainment, education, transportation.
23: Debate the positive and negative effects of computing innovations in personal, ethical, social, economic, and cultural spheres. Examples: Artificial Intelligence/machine learning, mobile applications, automation of
traditional occupational skills
Reoccurring Standard - Safety, Privacy, and Security
Identify, demonstrate, and apply personal safe use of digital devices.
Reoccurring Standard - Legal and Ethical Behavior
Recognize and demonstrate age-appropriate responsible use of digital devices and resources as outlined in school/district rules.
Citizen of a Digital Culture - Safety, Privacy, and SecurityCitizen of a Digital Culture - Legal and Ethical BehaviorCitizen of a Digital Culture - Digital IdentityCitizen of a Digital Culture - Impact of ComputingReoccurring Standard - Safety, Privacy, and SecurityReoccurring Standard - Legal and Ethical Behavior